> >
> > Agreed.  How difficult would it be for the application to scan the
> > perucssion staves for instrument names when it's scanning for playback
and
> > automatically change the playback note (or remember that this staff line
=
> > this instrument).  Then the need for percussion maps would be lessened
> > considerably.
> >
David Bailey wrote:
>
> Matthew's point assumes that all percussion playback is done through the
> same percussion patch or that all percussion patches within the GM
> standard are the same.  Nothing could be further from the truth.

OK, I wasn't aware of this last point.  Every synth/GM sound font that I've
used has been the same for percussion sounds, so I've wrongly assumed that
they must be the same throughout.  My bad.

Other people have commented that it's possible to set it up Percussion Maps
to do exactly as I suggested, i.e. to have certain lines play back certain
Channel 10 sounds.  I agree that Percussion Maps are really powerful, and
particularly with Staff Styles can do wonderous things.  However if a newbie
user has a percussion part which, for example, contains some triangle
writing and some bongo writing, wouldn't it be good if Finale would see the
word "Triangle" where it occurs in the score, and then intelligently
playback the appropriate Triangle note for that passage or staff line/space?
And when it sees the "Bongos" indication, it would automatically play that
material using the Bongo notes?

For less-experienced users, this would surely be a much better way to get
untuned percussion sounds with little to no effort (granted David's point
about non-standard perc. note assignments and the problems this may cause
for some).  I used to dread the inevitable question from my students asking
how they could get their percussion sounds to play back correctly.  For such
inexperienced users with relatively low demands, the current Percussion
Mapping system is a too-complex process to learn in the greater scheme of
things.

Just my 2c

Matthew

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