Ah, but he said that he loaded a drum map library into the file not a predifined one. I use this 'feature all the time and it is a real whizz especially if you have a drum map from another file that you wish to import. All you need to do is load the drum map library, go into staff attributes, select your drum map and click on <All Named Notes> and you have it all in place. In fact, if you have copied over music from another drum stave with copy and paste into your new file this is a must to get the mapping correct. A real time saver for my work.

Let's face it, some aspects of Finale are going to be a little more than just plain simple. That's why it is such a powerful app. How many of us on this list open use the standard shipped default file to work with? None. We all have hugely customised defaults containing all sorts of complicated playback routines, expressions, custom shapes, drum maps etc., etc. So it's tough for the newbie I'm afraid, they can't have everything on a plate.

I make no apologies for the maps that ship with Finale, they are not wonderful, but then once you get into drum mapping you soon change them to suit your work patterns and habits, just as you do fonts and expressions.

My experience having copied hundreds of scores from many composers and orchestrators is that they all vary wildly in their interpretation of noteheads and placements of percussion instruments on the staff. In fact many have used different notation for the same instrument within the same piece of music!

So there is no 'law' and the Make Music team would never satisfy everyone what ever they sent out in the default.

But one thing is certain, once you invest some time in getting a map properly set up they are a dream to use. Most people can't be bothered, which is great for the rest of us who can.

Jonathan



But if you go into one of the predefined percussion maps and look at all
the named notes, some named notes are defined for the same staff
position as other named notes. Using that essentially useless "all
named notes" button will give you multiple sounds for the same staff
position, creating playback problems, and possibly notation problems
since they're not all defined to use the same noteheads.


Just a cursory glance through the General Midi Entry & Playback
percussion map shows Tom1(high)(midi pitch48), Tom(high)(midi pitch50),
and Ride (midi pitch51) all showing on the top line of the staff, and
using two different sets of noteheads. Scrolling just a bit further
down shows also a different Ride (midi pitch 53) using that same top
line, but at least on my installation of Finale2004b, the "noteheads"
depicted are bass-clef and turn -- so much for the automatic, easy use
of percussion maps to achieve realistic percussion notation and playback.


That button is only useful if you have defined all the different sounds
yourself and don't have any that occupy the same staff position.

There is no way to apologize for such a rotten way to define percussion
maps that ship with a major notation program.

David H. Bailey



Jonathan Smith wrote:

Try clicking the button marked <All Named Notes>, it does them all at once.

Jonathan


Yes, but it is far from easy just the same. You load the library, then
you go through and check each note, clicking on the box "Use This Note"
for every note you may have changed from the default. Not the easiest
thing to do!



Christopher

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