Thanks, Christopher. I checked the old Finale forums, and found only mention
of it (right up until the end of the forums) but no solutions.

It's the first time I remember encountering it myself (which means little,
since I'm old enough to forget most things), but long pieces have previously
exported just fine -- a massive 40-minute orchestral piece with simultaneous
time sigs, etc., for example, didn't fight back.

This score was fine up to measure #627. Export broke when I added new music
(and measure stacks) up to #660.

Dennis


On Sun, January 22, 2017 12:43 am, Christopher Smith wrote:
> I hope somebody remembers what it was that stopped audio exportation. I think
> I remember reading about it on the now-defunct Finale Forum. It can be
> searched, but only by using Google (there’s a sticky explaining how if you
> don’t know how to specify a site search).
>
> Christopher
>
>
>> On Sat Jan 21, at SaturdayJan 21 11:55 PM, Dennis Bathory-Kitsz
>> <[email protected]> wrote:
>>
>> On Sat, January 21, 2017 11:49 pm, Christopher Smith wrote:
>>> Hmm, I’ve heard of this before. Can you find 73% of the way through the
>>> piece
>>> and see what is in the score? I’ve heard things like fermatas might stop
>>> audio
>>> export, or caesuras. There might be something else, and in combination with
>>> other factors like two fermatas, one in each layer on one staff.
>>>
>>> I’m almost certain this is findable. What did you change between the last
>>> time
>>> it played back properly and now?
>>
>> 73% is as far as it reports during playback, too, but that works fine.
>>
>> I changed nothing -- I only added to the score. If I make a separate copy
>> and
>> delete the first half of the piece, it saves the second half fine.
>>
>> Forgot to mention it's a Human Playback issue (and I need HP). This is a bug
>> that's been around since Human Playback was introduced, but I thought it had
>> been squashed by now.
>>
>> So something cumulative is killing HP's ability to save. Unless there's a
>> solution somebody knows about, then my options are to record the output
>> while
>> playing, or to create a file in two halves for saving.
>>
>> Neither as good as a bug that's fixed. :)
>>
>> Thanks!
>>
>> Dennis
>>
>>
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