I’m sorry you can’t find the cause, but your proposal to save the piece in two 
chunks (hopefully at a natural break!) would be a good solution.

Christopher


> On Jan 22, 2017, at 8:30 AM, Dennis Bathory-Kitsz <bath...@maltedmedia.com> 
> wrote:
> 
> Thanks, Christopher. I checked the old Finale forums, and found only mention
> of it (right up until the end of the forums) but no solutions.
> 
> It's the first time I remember encountering it myself (which means little,
> since I'm old enough to forget most things), but long pieces have previously
> exported just fine -- a massive 40-minute orchestral piece with simultaneous
> time sigs, etc., for example, didn't fight back.
> 
> This score was fine up to measure #627. Export broke when I added new music
> (and measure stacks) up to #660.
> 
> Dennis
> 
> 
> On Sun, January 22, 2017 12:43 am, Christopher Smith wrote:
>> I hope somebody remembers what it was that stopped audio exportation. I think
>> I remember reading about it on the now-defunct Finale Forum. It can be
>> searched, but only by using Google (there’s a sticky explaining how if you
>> don’t know how to specify a site search).
>> 
>> Christopher
>> 
>> 
>>> On Sat Jan 21, at SaturdayJan 21 11:55 PM, Dennis Bathory-Kitsz
>>> <bath...@maltedmedia.com> wrote:
>>> 
>>> On Sat, January 21, 2017 11:49 pm, Christopher Smith wrote:
>>>> Hmm, I’ve heard of this before. Can you find 73% of the way through the
>>>> piece
>>>> and see what is in the score? I’ve heard things like fermatas might stop
>>>> audio
>>>> export, or caesuras. There might be something else, and in combination with
>>>> other factors like two fermatas, one in each layer on one staff.
>>>> 
>>>> I’m almost certain this is findable. What did you change between the last
>>>> time
>>>> it played back properly and now?
>>> 
>>> 73% is as far as it reports during playback, too, but that works fine.
>>> 
>>> I changed nothing -- I only added to the score. If I make a separate copy
>>> and
>>> delete the first half of the piece, it saves the second half fine.
>>> 
>>> Forgot to mention it's a Human Playback issue (and I need HP). This is a bug
>>> that's been around since Human Playback was introduced, but I thought it had
>>> been squashed by now.
>>> 
>>> So something cumulative is killing HP's ability to save. Unless there's a
>>> solution somebody knows about, then my options are to record the output
>>> while
>>> playing, or to create a file in two halves for saving.
>>> 
>>> Neither as good as a bug that's fixed. :)
>>> 
>>> Thanks!
>>> 
>>> Dennis
>>> 
>>> 
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