Brian-
so in that case what's a ballpark for a medium project ( ok I know...what's
a medium project).   Say a company needs a componet set for a basic media
player that they will be in turn customizing for their clients and  I'm
providing an AS2  mvc based component set- that they can skin and extend and
charge their clients for the end tool.
To ask it directly- what is the ballpark $$ for the numbers that
developers(such as yourself) on the east coast are using to do this math.

I spent a few years as a "lone developer" while I was learning- moved to a
pretty major company and did some time with them and actually came to
realize that my skillset is up there and I have been way undercharging.  Now
I'm going to be doing some freelancing and want to make sure that I'm not
going out there as "the idiot pulling prices down"

M





On 6/1/06, Brian Mays <[EMAIL PROTECTED]> wrote:

I've got some notes on this sort of thing, but I won't have access to them
until tonight...and wouldn't do them justice pulling them from
memory.  I'll
see about pulling these together.

I don't have a fixed rate for everything I do.  If something is a lower
type
of production, I do lower rates.  Some jobs that seem like they could be
administrative challenges I have marked up.

I shy away from doing hourly rates and I do estimates. An estimate is
based
on what I would like to make hourly multiplied by how many hours I think
it
will take...then I add in at least 1/3 more hours because there are always
unforeseen obstacles.  These days I just set a price and say, "This is
what
it takes to work with me."  No hourly if possible.


On 6/1/06 10:11 AM, "Adrian Park" <[EMAIL PROTECTED]> wrote:

> I'm also wrestling with this at the moment so would like to be included
> in/pointed towards any discussion (if it doesn't continue here).
>
> Whilst I appreciate the issues with discussing exact rates, I'd find it
> useful to hear thoughts on things like:
> - differences between freelance rates (managing the client yourself) vs.
> contract rates (working in an agency).
> - whether one should have a fixed rate for everything or if there is
benefit
> in having different rate scales. e.g. a lower rate for, say, basic
banner
> animation work vs. Flash application development work (I know this is a
> coders list but I'm sure we all do other stuff)
>
> Is it OK to discuss these things vaguely - e.g. "A Flash coder with x
years
> experience should expect at least y but shouldn't really expect much
more
> than 2y"?

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