BTW, more info David on ActionScript projects. http://www.powersdk.com/ted/2005/10/flex2-actionscript-project.php
----- Original Message ----- From: "David Stiller" <[EMAIL PROTECTED]> To: "'Flashcoders mailing list'" <[email protected]> Sent: Tuesday, October 18, 2005 10:19 PM Subject: RE: [Flashcoders] Macromedia unveiling Flex 2andFlash9 :communication or cacophony ? > Go try it. Build something small, and you'll be on > board lickety-split. Heh, you can't build *anything* yet less than 240KB! :-p Okay, now, chuckles aside ... Jesse, I know just from subscribing to this list for a while that you're a long-time Flash dev, in addition to being a Flex dev. I played with Flex Builder 2 a bit today and I'll admit, for RIA-type apps, this looks very, *very* promising. Given what Flex seems geared for, what's your take on how to use Flex Builder 2 for more traditional (though heavily coded) movies? That is, using FB2 only for writing AS classes, and -- when the time comes -- possibly even using the Flash IDE to publish? I haven't toyed with it enough yet, but for example, I don't see a way to create a project without also creating an MXML document. Of course, so far, I would *have* to use MXML, but when Flash 9 arrives (possibly), I may not. You addressed earlier the AA-like steps of Flex acceptance, and among your points was the line every dev must draw in regard to the types of apps s/he develops. RIAs ... games? Where is that line for you? Obivously, anyone else who wants to reply, please jump in! David [EMAIL PROTECTED] _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

