I don't have the option to create the textfield dynamically.
So I have to put it there from the Flash IDE and it automatically
gets a negative depth, like all instances that are created this way.
Dimitrios
----- Original Message -----
From: "Tareq AlJaber" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Thursday, February 09, 2006 8:28 PM
Subject: RE: [FlashCoders] textfield swapDepths
Why in the first place you want to use negative depth?
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios Bendilas
Sent: Thursday, February 09, 2006 10:04 AM
To: Flashcoders mailing list
Subject: Re: [FlashCoders] textfield swapDepths
Hey,
Thanks everyone for your suggestions.
Tom, in order to remove the textfield, as you say, you will have
to swapDepths() first, which unfortunately doesn't work on TextFields.
That's why I started this thread in the first place.
I just found this suggestion in a forum:
TextField.prototype.swapDepths = MovieClip.prototype.swapDepths;
A little hack that lets you swap textfields. Didn't try it yet but I
guess
it works.
Do you all think it's something I wouldn't mind putting in? Or is it too
dirty?
I think it's ok.
Dimitrios
----- Original Message -----
From: "Tom Rhodes" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'" <flashcoders@chattyfig.figleaf.com>
Sent: Thursday, February 09, 2006 7:51 PM
Subject: RE: [FlashCoders] textfield swapDepths
someone posted a function the other day on here that means you can
remove
clips on a negative depth. the basis of it was a swapdepths before the
remove as I recall, have a look. might even have been yesterday...
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Fanetti
Sent: 09 February 2006 18:38
To: Flashcoders mailing list
Subject: Re: [FlashCoders] textfield swapDepths
WOW!
I never knew Flash would not remove _mcs with negative depth. I just
tried it and it and it won't work. I guess you learn something new
every day.
import flash.geom.Rectangle
import flash.display.BitmapData
_mc = _root.createEmptyMovieClip("rect_mc",30000);
_bdm = new BitmapData(300,200,false,0xFF0000);
_mc.attachBitmap(_bdm,0);
_mc.onPress = function(){
trace("removing")
this.removeMovieClip();
}
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