Ever since I started using Flex 2 (I had been playing with Flex 1 a bit) I gave 
up on Flash.
I haven't done a single AS3 project in Flash and hardly touched on Flash CS3, 
only to make changes to older (AS2) projects.

And every time I open one of those older projects I wanna close them ASAP.

I agree on the default look and feel of components.
Apps that are not "skinned" or have some nice graphical touch to them are kinda disappointing, like the BMW site that was posted.. very poor IMO.

The default preloader is a bit harder to "skin", which is why most people just 
skip it (including me).
Some time ago, Ted Patrick come up with this:
http://www.onflex.org/ted/2006/07/flex-2-custom-preloaders.php

And Jesse Warden wrote an article about it as well:
http://jessewarden.com/2007/07/making-a-cooler-preloader-in-flex-part-1-of-3.html

There's probably more on google (as always).

regards,
Muzak


----- Original Message ----- From: "Latcho" <[EMAIL PROTECTED]>
To: "Flash Coders List" <[email protected]>
Sent: Thursday, November 20, 2008 1:47 AM
Subject: Re: [Flashcoders] Flex vs. Flash


Now we are on this topic:
Are the components fast reskinnable ?
I can guess not: That default flex preloader pops out everywhere ..
Not to mention that blue-greyish backgroundcolor: If they had made the default 
pink that lazy man would think :)
Latcho

Juan Pablo Califano wrote:
However, Flex DOES have animation and effects built into it too, and you can
animate with Actionscript in Flex, so it's really more a question of what
kind of project you are working on.

I must say first that I haven't used Flex a lot. But, even though you can
animate stuff with code (either in Flex or in Flash), one of the advantages
of Flash is that you can create and edit animations on a timeline, which is
a more natural setup for the kind of people that could generally make great
animations (designers, "artists", animators, etc); most animations done in
code, generally by coders, could be almost decent depending on your goal
and, yes, simple stuff is usually a one line no-brainer with a tweening
engine; but for complex, more interesting and "pro" animations, a good
animator with a timeline could do much better job and in less time, in my
opinion.

Cheers
Juan Pablo Califano

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