Go for a database. Access by multiple users is what they are designed for. Don't make life hard for yourself. :-)
Ian On Wed, Apr 22, 2009 at 11:57 AM, Paul Steven <paul_ste...@btinternet.com> wrote: > I was considering using an xml file to store high score data for a game. It > is quite possible that this game will have a significant amount of traffic > (certainly in the first few days after launch) and I am now wondering if an > xml file would be suitable. I am not sure what happens in the scenario where > multiple players want to update the highscore at the same time - they will > all need to write to the file. I assume this is the same scenario with a > database but think perhaps updating a database is more efficient. > > Anyone care to offer any insight into whether an xml file would be suitable > or not? > > Thanks > > Paul > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders