Only memory leak I encountered was with use of XML class. The idMap property 
needed to be deleted explicitly to fix the leak. This was using Flashlite 3.1. 
(BTW tracing idMap would show undefined - if use ObjectDumper would get a 
different trace result.)
 
HTH
Jim

--- On Sat, 1/30/10, W.R. de Boer <[email protected]> wrote:


From: W.R. de Boer <[email protected]>
Subject: [Flashcoders] Known memory leaks in FP10
To: "Flash Coders" <[email protected]>
Date: Saturday, January 30, 2010, 3:02 PM


Hello,

I am currently working on an interesting project that has to be able to run as 
long as possible. But at the moment I can't get it running more two hours after 
that the FlashPlayer.exe has 100% CPU usages and crawls down the system in such 
manner the player has to be killed.

Now I am trying to use the Flex Builder's Profiler to find any memory leaks but 
I don't have much luck yet because the Flash Player keeps crashing when being 
run via the profiler. Now my questions are:

    (a) Are their any known memory leaks in the FP10 when using:
        (1) secondary or client SWFs files (main swf > client.swf)
        (2) playback of video
        (3) use of client swfs with only timeline-based animations/assets

    (b) Are their any lists with all the open memory leaks in FP10?
    (c) Anyone been able to use the listed techniques/features listed in (a) 
for more then 300+ hours?
    (d) Would the use of FP10.1 might improve the situation?

P.S. If anyone know some people at Adobe who could give me tips or help me, I 
would love to get introduced.

A desperate Flash user,

Thanks in advance,
Weyert de Boer


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