Jer Brand wrote:
I'm sure someone will correct me if I'm wrong, but it's not just
listeners. It's references to objects in the swf you want to unload.
So say if your code creates a reference to a movieClip in that swf,
you have to clear that reference or the GC won't reclaim the memory.
I was also under the impression that any timeline animations would
continue to run unless stopped, until the GC removed them. This might
be especially problematic if said timeline animation has frame script.
All that is fully correct. You have to remove all references to the
objects. After all, what if you did not have to do that? Strange runtime
errors, that's what!
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