Juan Pablo Califano wrote: > Wow. That was really uncalled for.
That was my reaction, too. I didn't see Eric as complaining--just asking. Maybe Henrik was just having a bad day. > For me, the hard part, which you seem to imply is rather simple here, is > *matching+ the input audio against said profiles. Admitedly, I don't know > anything about digital signal processing and audio programming in general, > but "matching" sounds a bit vague. Perhaps you could enlighten us, I you > feel like. I'm not Henrik, but I've done some lip-synch stuff for Disney. We did it pretty much the way Eric described--we just used amplitude. It's not as accurate as Disney would demand on a film, but it's ok in the kids' game market. Doing something more accurate would probably involve at least 6 mouth positions, and if you're doing it in real time, you'd have to do a reverse FFT. It can be done--there was a really good commercial lip-synch program that generated Action Script to control mouth positions. I don't know if it's still around--that was 5 years ago, and it was pretty expensive (about $2,500 for one seat, I think). It may even have been a Director Xtra that worked with a Flash Sprite, but let's not talk about Director :-P Cordially, Kerry Thompson _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders