Oh, actually I was talking about Flash runtime performance. By building and compiling your app with haXe, your compiled SWF can run faster than a typical SWF. What I was therefore saying is, the language features in Realaxy are lovely, and I'm already starting to use them, but if I'm writing something where performance is really important, like a 3D engine, I'm going to be building it in haXe because I can get a little bit more performance out of it. Because of this, it'd be great to be able to work on those types of things in Realaxy, as well as working on standard AS.
See: http://www.splashdust.net/2009/10/as3-vs-haxe-performance/ http://en.wikipedia.org/wiki/HaXe#Compiler_implementation_and_performance Please be clear that I'm not having a go at your editor, in fact I love it. haXe support would just be a nice-to-have, and is apparently coming to FDT in version 4. Piers On 10 Jun 2010, at 14:13, Евгений Потапенко wrote: > We are aware of performance issues. > This is our main problem. > The next beta will work a few times faster. > RASE depends on the MPS platform and MPS-guys did a hard work last six months! > Performance of MPS platform increased several times! > This is very cool! > RASE beta based on new MSP platform will be released in 2-3 weeks. > >> I understand that, but what is the performance as good? > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

