We did not add type system checks on code (think for performance). Only editor 
phase.
I think that such asserts can be added. For example, in the development state. 
We will add a special option when the developer indicated that such tests are 
needed at run time.


Eugene Potapenko
author and lead of Realaxy Action Script Editor development
[email protected]

10.06.2010, в 17:37, Piers Cowburn написал(а):

> Cool, that would be lovely. How do your generics extensions work behind the 
> scenes? If I have a class like so:
> 
> public class GenericsTest<T> { }
> 
> And I use it twice:
> 
> var test1:GenericTest<String> = new GenericTest<String>();
> var test2:GenericTest< int > = new GenerticTest<int>();
> 
> How is that implemented at compile time? Does it create a clone of the 
> GenericTest class for each type I use it with?
> 
> Piers
> 
> 
> On 10 Jun 2010, at 16:16, Евгений Потапенко wrote:
> 
>> We have ideas about performance.
>> There is even the idea of binary transformations and the generation of 
>> binary code from AST.
>> Plus performance language.
>> I am sure that the RASE help make flash code faster.
>> 
>> Eugene Potapenko
>> author and lead of Realaxy Action Script Editor development
>> [email protected]
>> 
>> 10.06.2010, в 15:29, Piers Cowburn написал(а):
>> 
>>> What I was therefore saying is, the language features in Realaxy are 
>>> lovely, and I'm already starting to use them, but if I'm writing something 
>>> where performance is really important, like a 3D engine, I'm going to be 
>>> building it in haXe because I can get a little bit more performance out of 
>>> it.
>> 
>> 
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> 
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