Ah ok, yeah I think that's probably best. Performance is most important :)

Piers


On 10 Jun 2010, at 16:54, Евгений Потапенко wrote:

> We did not add type system checks on code (think for performance). Only 
> editor phase.
> I think that such asserts can be added. For example, in the development 
> state. 
> We will add a special option when the developer indicated that such tests are 
> needed at run time.
> 
> 
> Eugene Potapenko
> author and lead of Realaxy Action Script Editor development
> [email protected]
> 
> 10.06.2010, в 17:37, Piers Cowburn написал(а):
> 
>> Cool, that would be lovely. How do your generics extensions work behind the 
>> scenes? If I have a class like so:
>> 
>> public class GenericsTest<T> { }
>> 
>> And I use it twice:
>> 
>> var test1:GenericTest<String> = new GenericTest<String>();
>> var test2:GenericTest< int > = new GenerticTest<int>();
>> 
>> How is that implemented at compile time? Does it create a clone of the 
>> GenericTest class for each type I use it with?
>> 
>> Piers
>> 
>> 
>> On 10 Jun 2010, at 16:16, Евгений Потапенко wrote:
>> 
>>> We have ideas about performance.
>>> There is even the idea of binary transformations and the generation of 
>>> binary code from AST.
>>> Plus performance language.
>>> I am sure that the RASE help make flash code faster.
>>> 
>>> Eugene Potapenko
>>> author and lead of Realaxy Action Script Editor development
>>> [email protected]
>>> 
>>> 10.06.2010, в 15:29, Piers Cowburn написал(а):
>>> 
>>>> What I was therefore saying is, the language features in Realaxy are 
>>>> lovely, and I'm already starting to use them, but if I'm writing something 
>>>> where performance is really important, like a 3D engine, I'm going to be 
>>>> building it in haXe because I can get a little bit more performance out of 
>>>> it.
>>> 
>>> 
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>> 
>> 
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