Cool, that would be lovely. How do your generics extensions work behind the 
scenes? If I have a class like so:

public class GenericsTest<T> { }

And I use it twice:

var test1:GenericTest<String> = new GenericTest<String>();
var test2:GenericTest< int > = new GenerticTest<int>();

How is that implemented at compile time? Does it create a clone of the 
GenericTest class for each type I use it with?

Piers


On 10 Jun 2010, at 16:16, Евгений Потапенко wrote:

> We have ideas about performance.
> There is even the idea of binary transformations and the generation of binary 
> code from AST.
> Plus performance language.
> I am sure that the RASE help make flash code faster.
> 
> Eugene Potapenko
> author and lead of Realaxy Action Script Editor development
> [email protected]
> 
> 10.06.2010, в 15:29, Piers Cowburn написал(а):
> 
>> What I was therefore saying is, the language features in Realaxy are lovely, 
>> and I'm already starting to use them, but if I'm writing something where 
>> performance is really important, like a 3D engine, I'm going to be building 
>> it in haXe because I can get a little bit more performance out of it.
> 
> 
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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