Swapping out the textures on a 3D model will be easy. As for the sleeve
length and such, easiest thing would probably be to swap out the .DAE
model for a different one.  You could also edit the vertices (at least I
know you can in Papervision3D), but that would be a pain to figure out
which ones, how to edit them (move or delete) and may not give you good
results.


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
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-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of mika
Sent: Tuesday, August 17, 2010 10:36 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Photo-realistic 3d in as3

Thanks for your thoughts (to all, what a great community response!)

Theres one feature I havent mentionned : the product will be
customizable.
Meaning, taking a shirt for example, the user should be able to change
the length and colors of the sleeves.
A bit like : http://www.woodeos.com/product.php?id_product=15

which is probably the closest example of what I want to achieve, plus
free view rotation

A priori, any kind of pre-rendered animation is out of the loop.

I have worked on pre-rendered 3D on a customization module before, but
it proved to be a pain in the ...
See it here : http://www.macouette.com/index.php?module=personnalisation

The bed is a photo, which I modelized in 3dsMax,  then applied textures,
and exported each color of each texture as separate png ... very
painfull ...

And the color customization features are required for the 3d shirt
project ...



On Mon, Aug 16, 2010 at 22:02, Merrill, Jason <
[email protected]> wrote:

> 2) Swift 3D also exports sequences and .swf animations.  This is cool,

> and you could tweak rendering settings to get the optimal look, but 
> you will be confined to rotate the product one way (for example, 
> export an animation of the product rotating 360 on a single axis) but 
> would not allow for "dynamic user controlled rotation" if you get what

> I mean - at least along a single axis.  Actionscript could be used to 
> control how far around the object is rotated based on mouse position
or whatever.
>
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