Swapping out the textures on a 3D model will be easy. As for the sleeve length and such, easiest thing would probably be to swap out the .DAE model for a different one. You could also edit the vertices (at least I know you can in Papervision3D), but that would be a pain to figure out which ones, how to edit them (move or delete) and may not give you good results.
Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of mika Sent: Tuesday, August 17, 2010 10:36 AM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 Thanks for your thoughts (to all, what a great community response!) Theres one feature I havent mentionned : the product will be customizable. Meaning, taking a shirt for example, the user should be able to change the length and colors of the sleeves. A bit like : http://www.woodeos.com/product.php?id_product=15 which is probably the closest example of what I want to achieve, plus free view rotation A priori, any kind of pre-rendered animation is out of the loop. I have worked on pre-rendered 3D on a customization module before, but it proved to be a pain in the ... See it here : http://www.macouette.com/index.php?module=personnalisation The bed is a photo, which I modelized in 3dsMax, then applied textures, and exported each color of each texture as separate png ... very painfull ... And the color customization features are required for the 3d shirt project ... On Mon, Aug 16, 2010 at 22:02, Merrill, Jason < [email protected]> wrote: > 2) Swift 3D also exports sequences and .swf animations. This is cool, > and you could tweak rendering settings to get the optimal look, but > you will be confined to rotate the product one way (for example, > export an animation of the product rotating 360 on a single axis) but > would not allow for "dynamic user controlled rotation" if you get what > I mean - at least along a single axis. Actionscript could be used to > control how far around the object is rotated based on mouse position or whatever. > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

