Yes, I have seen this :
http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/

alwing this type of modifications
http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/taper_modifier.html

with hopes, but its probably totally out of reach to a 3d beginner

the works of David Lenaers also leave me seechless (and hopefull)
http://www.derschmale.com/tag/cloth-simulation/

mika

On Tue, Aug 17, 2010 at 16:44, Merrill, Jason <
[email protected]> wrote:

> Swapping out the textures on a 3D model will be easy. As for the sleeve
> length and such, easiest thing would probably be to swap out the .DAE
> model for a different one.  You could also edit the vertices (at least I
> know you can in Papervision3D), but that would be a pain to figure out
> which ones, how to edit them (move or delete) and may not give you good
> results.
>
>
> Jason Merrill
>
> Instructional Technology Architect
> Bank of America   Global Learning
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (Note: these resources are only available for Bank of America
> associates)
>
>
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of mika
> Sent: Tuesday, August 17, 2010 10:36 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Photo-realistic 3d in as3
>
> Thanks for your thoughts (to all, what a great community response!)
>
> Theres one feature I havent mentionned : the product will be
> customizable.
> Meaning, taking a shirt for example, the user should be able to change
> the length and colors of the sleeves.
> A bit like : http://www.woodeos.com/product.php?id_product=15
>
> which is probably the closest example of what I want to achieve, plus
> free view rotation
>
> A priori, any kind of pre-rendered animation is out of the loop.
>
> I have worked on pre-rendered 3D on a customization module before, but
> it proved to be a pain in the ...
> See it here : http://www.macouette.com/index.php?module=personnalisation
>
> The bed is a photo, which I modelized in 3dsMax,  then applied textures,
> and exported each color of each texture as separate png ... very
> painfull ...
>
> And the color customization features are required for the 3d shirt
> project ...
>
>
>
> On Mon, Aug 16, 2010 at 22:02, Merrill, Jason <
> [email protected]> wrote:
>
> > 2) Swift 3D also exports sequences and .swf animations.  This is cool,
>
> > and you could tweak rendering settings to get the optimal look, but
> > you will be confined to rotate the product one way (for example,
> > export an animation of the product rotating 360 on a single axis) but
> > would not allow for "dynamic user controlled rotation" if you get what
>
> > I mean - at least along a single axis.  Actionscript could be used to
> > control how far around the object is rotated based on mouse position
> or whatever.
> >
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