Yes, I have seen this : http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/
alwing this type of modifications http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/taper_modifier.html with hopes, but its probably totally out of reach to a 3d beginner the works of David Lenaers also leave me seechless (and hopefull) http://www.derschmale.com/tag/cloth-simulation/ mika On Tue, Aug 17, 2010 at 16:44, Merrill, Jason < [email protected]> wrote: > Swapping out the textures on a 3D model will be easy. As for the sleeve > length and such, easiest thing would probably be to swap out the .DAE > model for a different one. You could also edit the vertices (at least I > know you can in Papervision3D), but that would be a pain to figure out > which ones, how to edit them (move or delete) and may not give you good > results. > > > Jason Merrill > > Instructional Technology Architect > Bank of America Global Learning > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (Note: these resources are only available for Bank of America > associates) > > > > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of mika > Sent: Tuesday, August 17, 2010 10:36 AM > To: Flash Coders List > Subject: Re: [Flashcoders] Photo-realistic 3d in as3 > > Thanks for your thoughts (to all, what a great community response!) > > Theres one feature I havent mentionned : the product will be > customizable. > Meaning, taking a shirt for example, the user should be able to change > the length and colors of the sleeves. > A bit like : http://www.woodeos.com/product.php?id_product=15 > > which is probably the closest example of what I want to achieve, plus > free view rotation > > A priori, any kind of pre-rendered animation is out of the loop. > > I have worked on pre-rendered 3D on a customization module before, but > it proved to be a pain in the ... > See it here : http://www.macouette.com/index.php?module=personnalisation > > The bed is a photo, which I modelized in 3dsMax, then applied textures, > and exported each color of each texture as separate png ... very > painfull ... > > And the color customization features are required for the 3d shirt > project ... > > > > On Mon, Aug 16, 2010 at 22:02, Merrill, Jason < > [email protected]> wrote: > > > 2) Swift 3D also exports sequences and .swf animations. This is cool, > > > and you could tweak rendering settings to get the optimal look, but > > you will be confined to rotate the product one way (for example, > > export an animation of the product rotating 360 on a single axis) but > > would not allow for "dynamic user controlled rotation" if you get what > > > I mean - at least along a single axis. Actionscript could be used to > > control how far around the object is rotated based on mouse position > or whatever. > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

