This is absolutely awesome ! The modeler works with Blender and we planned a session next week to work on best export options. Very exiting !
Thanks! mika On Tue, Aug 17, 2010 at 17:01, Merrill, Jason < [email protected]> wrote: > Oh, I also meant to mention, a third option is to actually export the 3D > model as a pure Actionscript display object class. That's right. > > To do this, you use the free opensource modeling tool Blender. You would > create or import your model into that, and there is an easy to install > Python plug in for it (developed by Dennis Ippel I believe) you can add > to it to export a model to pure Actionscript. Then your model is > immediately available in Actionscript because the model is baked into > the .swf - so preloading the collada (.dae) version of the media asset > is not required. The cool thing is it then allows creating that object > at will in Actionscript with a simple new MyModel() statement. I have > also found the resulting class file to be around 1/2 the size of the > comparable collada .dae file. There are drawbacks of course, it would > increase the size of the .swf, but it would making swapping out models > quite easy. > > This technique works with Papervision3d, Away3D, Away3D Lite, > Alternativa3D, and Sandy3D (including the Sandy haXe port). > > Here is the link: > http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str > aight-to-away3d-papervision3d-and-sandy/<http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str%0Aaight-to-away3d-papervision3d-and-sandy/> > > > > Jason Merrill > > Instructional Technology Architect > Bank of America Global Learning > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (Note: these resources are only available for Bank of America > associates) > > > > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Merrill, > Jason > Sent: Tuesday, August 17, 2010 10:45 AM > To: Flash Coders List > Subject: RE: [Flashcoders] Photo-realistic 3d in as3 > > Swapping out the textures on a 3D model will be easy. As for the sleeve > length and such, easiest thing would probably be to swap out the .DAE > model for a different one. You could also edit the vertices (at least I > know you can in Papervision3D), but that would be a pain to figure out > which ones, how to edit them (move or delete) and may not give you good > results. > > > Jason Merrill > > Instructional Technology Architect > Bank of America Global Learning > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (Note: these resources are only available for Bank of America > associates) > > > > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of mika > Sent: Tuesday, August 17, 2010 10:36 AM > To: Flash Coders List > Subject: Re: [Flashcoders] Photo-realistic 3d in as3 > > Thanks for your thoughts (to all, what a great community response!) > > Theres one feature I havent mentionned : the product will be > customizable. > Meaning, taking a shirt for example, the user should be able to change > the length and colors of the sleeves. > A bit like : http://www.woodeos.com/product.php?id_product=15 > > which is probably the closest example of what I want to achieve, plus > free view rotation > > A priori, any kind of pre-rendered animation is out of the loop. > > I have worked on pre-rendered 3D on a customization module before, but > it proved to be a pain in the ... > See it here : http://www.macouette.com/index.php?module=personnalisation > > The bed is a photo, which I modelized in 3dsMax, then applied textures, > and exported each color of each texture as separate png ... very > painfull ... > > And the color customization features are required for the 3d shirt > project ... > > > > On Mon, Aug 16, 2010 at 22:02, Merrill, Jason < > [email protected]> wrote: > > > 2) Swift 3D also exports sequences and .swf animations. This is cool, > > > and you could tweak rendering settings to get the optimal look, but > > you will be confined to rotate the product one way (for example, > > export an animation of the product rotating 360 on a single axis) but > > would not allow for "dynamic user controlled rotation" if you get what > > > I mean - at least along a single axis. Actionscript could be used to > > control how far around the object is rotated based on mouse position > or whatever. > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

