This is absolutely awesome ! The modeler works with Blender and we planned a
session next week to work on best export options.
Very exiting !

Thanks!
mika

On Tue, Aug 17, 2010 at 17:01, Merrill, Jason <
[email protected]> wrote:

> Oh, I also meant to mention, a third option is to actually export the 3D
> model as a pure Actionscript display object class.  That's right.
>
> To do this, you use the free opensource modeling tool Blender. You would
> create or import your model into that, and there is an easy to install
> Python plug in for it (developed by Dennis Ippel I believe) you can add
> to it to export a model to pure Actionscript. Then your model is
> immediately available in Actionscript because the model is baked into
> the .swf - so preloading the collada (.dae) version of the media asset
> is not required.  The cool thing is it then allows creating that object
> at will in Actionscript with a simple new MyModel() statement.  I have
> also found the resulting class file to be around 1/2 the size of the
> comparable collada .dae file.  There are drawbacks of course, it would
> increase the size of the .swf, but it would making swapping out models
> quite easy.
>
> This technique works with Papervision3d, Away3D, Away3D Lite,
> Alternativa3D, and Sandy3D (including the Sandy haXe port).
>
> Here is the link:
> http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str
> aight-to-away3d-papervision3d-and-sandy/<http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str%0Aaight-to-away3d-papervision3d-and-sandy/>
>
>
>
> Jason Merrill
>
> Instructional Technology Architect
> Bank of America   Global Learning
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (Note: these resources are only available for Bank of America
> associates)
>
>
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Merrill,
> Jason
> Sent: Tuesday, August 17, 2010 10:45 AM
> To: Flash Coders List
> Subject: RE: [Flashcoders] Photo-realistic 3d in as3
>
> Swapping out the textures on a 3D model will be easy. As for the sleeve
> length and such, easiest thing would probably be to swap out the .DAE
> model for a different one.  You could also edit the vertices (at least I
> know you can in Papervision3D), but that would be a pain to figure out
> which ones, how to edit them (move or delete) and may not give you good
> results.
>
>
> Jason Merrill
>
> Instructional Technology Architect
> Bank of America   Global Learning
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (Note: these resources are only available for Bank of America
> associates)
>
>
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of mika
> Sent: Tuesday, August 17, 2010 10:36 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Photo-realistic 3d in as3
>
> Thanks for your thoughts (to all, what a great community response!)
>
> Theres one feature I havent mentionned : the product will be
> customizable.
> Meaning, taking a shirt for example, the user should be able to change
> the length and colors of the sleeves.
> A bit like : http://www.woodeos.com/product.php?id_product=15
>
> which is probably the closest example of what I want to achieve, plus
> free view rotation
>
> A priori, any kind of pre-rendered animation is out of the loop.
>
> I have worked on pre-rendered 3D on a customization module before, but
> it proved to be a pain in the ...
> See it here : http://www.macouette.com/index.php?module=personnalisation
>
> The bed is a photo, which I modelized in 3dsMax,  then applied textures,
> and exported each color of each texture as separate png ... very
> painfull ...
>
> And the color customization features are required for the 3d shirt
> project ...
>
>
>
> On Mon, Aug 16, 2010 at 22:02, Merrill, Jason <
> [email protected]> wrote:
>
> > 2) Swift 3D also exports sequences and .swf animations.  This is cool,
>
> > and you could tweak rendering settings to get the optimal look, but
> > you will be confined to rotate the product one way (for example,
> > export an animation of the product rotating 360 on a single axis) but
> > would not allow for "dynamic user controlled rotation" if you get what
>
> > I mean - at least along a single axis.  Actionscript could be used to
> > control how far around the object is rotated based on mouse position
> or whatever.
> >
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