Unfortunately, its not an option. The project has to be 100% flash.
Plus beeing a flash addict, It would feel like betrayal! (joking, but ....
there's some truth in it ;)

On Tue, Aug 17, 2010 at 11:10, Allandt Bik-Elliott (thereceptacle.co.uk) <
[email protected]> wrote:

> unity 3d is a separate plugin but if you're serious about doing 3d, it's
> probably the way to go
>
> a
>
> On 17 August 2010 00:42, Peter B <[email protected]> wrote:
>
> > On 17 August 2010 07:31, Karl DeSaulniers <[email protected]> wrote:
> >
> > > I believe it will let you, in swift, create an interactive animation
> > > utilizing the vectors
> > > of your polys and integrate AS code to control it,
> > >
> > >
> > Swift is just generating the polygon ,odel and textures. In order to add
> > interactivity you're still going to need a 3D engine like Papervision.
> imho
> > if you're going to take this approach you'd be better to use a 'real' 3D
> > modeller, asJason has suggested.
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