Unfortunately, its not an option. The project has to be 100% flash. Plus beeing a flash addict, It would feel like betrayal! (joking, but .... there's some truth in it ;)
On Tue, Aug 17, 2010 at 11:10, Allandt Bik-Elliott (thereceptacle.co.uk) < [email protected]> wrote: > unity 3d is a separate plugin but if you're serious about doing 3d, it's > probably the way to go > > a > > On 17 August 2010 00:42, Peter B <[email protected]> wrote: > > > On 17 August 2010 07:31, Karl DeSaulniers <[email protected]> wrote: > > > > > I believe it will let you, in swift, create an interactive animation > > > utilizing the vectors > > > of your polys and integrate AS code to control it, > > > > > > > > Swift is just generating the polygon ,odel and textures. In order to add > > interactivity you're still going to need a 3D engine like Papervision. > imho > > if you're going to take this approach you'd be better to use a 'real' 3D > > modeller, asJason has suggested. > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

