i've done this trick and it works great, and it was a scripted animation...


On 3 March 2011 18:51, Kevin Newman <capta...@unfocus.com> wrote:

> Have you ever tried switching to 1FPS for exporting to QT? I wonder if that
> would skip fewer frames. You'd need to multiply your time based animations
> by whatever factor though...
>
> Kevin N.
>
>
>
>
> On 3/3/11 12:31 PM, Karim Beyrouti wrote:
>
>> I developed an AIR app to export SWF to PNG sequences:
>> http://swfrenderer.kurst.co.uk
>>
>> We developed it because flash was skipping frames and animation was not
>> overly smooth on CPU intensive movies (be it code or timeline). We also had
>> a few issues with the CS5 PNG/Movie exporter. It works with timeline
>> animation and dynamic / coded animations (AS2/3) -  and works well as long
>> as tweens use frames  instead of timecode.  (for tweenmax, it's the useFrame
>> property for tweens).
>>
>> Hope it helps someone...
>>
>>
>> - karim
>>
>>
>>
>> On 26 Feb 2011, at 14:02, Latcho wrote:
>>
>>  I hate super heavy cpu supersucker vector animations online, I prefer
>>> streaming video :) And vector animations compress way nicer to video as
>>> photographic content does.
>>> I think it is simple to write a tool that onenterframe captures any
>>> (swf-loaded) animation frame to a bitmap, which you can save with AIR as a
>>> jpg or png.
>>> Easy to combine this jpg's to an mjpeg video stream in any reasonable
>>> videopackage or with ffmpeg ( http://www.ffmpeg.org/faq.html#SEC14 ).
>>>
>>> On 2/26/2011 11:10 AM, Henrik Andersson wrote:
>>>
>>>> Christoffer Enedahl skriver:
>>>>
>>>>> It sounds like it's time to encode the flash animation to video.
>>>>>
>>>>>  For some of the cases, yeah. You are right in that encoding to video
>>>> would solve the issue for local playback. Give me a shout when you find a
>>>> tool that actually can do it properly.
>>>>
>>>> But it is not acceptable for online distribution. I myself hate people
>>>> uploading video encodings of their vector animations. It's needlessly big
>>>> files and the quality just isn't as good as the source material.
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