We had literally the same discussion this morning! We've just
re-implemented a UI heavy component to use Sprites right until the point
that we needed Flex components rather than just Flash ones.

We found that using UIComponent had very little difference speed wise
over using Sprite and re-implementing the IUIInterface, so went with
using UIComponent.

 

It's the container layouts that kill performance anyway!

 

Gk.

Gregor Kiddie
Senior Developer
INPS

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________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of flexaustin
Sent: 03 October 2008 14:59
To: [email protected]
Subject: [flexcoders] Base component Sprite vs. UIComponent.

 

Is there any benefit (memory/cpu usage) to using Sprite as your base
component over UIComponent? I know if use Sprite in Flex you need to
use IUIComponent then implement all the methods require, which is a
huge pain.

Or you can use composition and create and instance of a UIComponent
and use that, but then that kind of defeats the purpose of not using
or instantiating an instance of a UIComponent as now you have both a
UIComponent and Sprite.

The reason I ask is I have a very rendering intensive app that is
dragging my CPU down and its all caused by a UIComponent that contains
several children and it has a dropshadow (C level says we need to have
dropshadow so can't remove it). 

I am thinking I will just need to use UIComponent and move on.

TIA

 

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