Hi,
>  caused by a UIComponent that contains
several children and it has a dropshadow (C level says we need to have
dropshadow so can't remove it).

I can't believe a UIComponent is killing your performance that bad, I would
be willing to bet there is something else going on here but without code,  I
can only speculate.

Mike

On Fri, Oct 3, 2008 at 9:59 AM, flexaustin <[EMAIL PROTECTED]> wrote:

>   Is there any benefit (memory/cpu usage) to using Sprite as your base
> component over UIComponent? I know if use Sprite in Flex you need to
> use IUIComponent then implement all the methods require, which is a
> huge pain.
>
> Or you can use composition and create and instance of a UIComponent
> and use that, but then that kind of defeats the purpose of not using
> or instantiating an instance of a UIComponent as now you have both a
> UIComponent and Sprite.
>
> The reason I ask is I have a very rendering intensive app that is
> dragging my CPU down and its all caused by a UIComponent that contains
> several children and it has a dropshadow (C level says we need to have
> dropshadow so can't remove it).
>
> I am thinking I will just need to use UIComponent and move on.
>
> TIA
>
>  
>



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