> It's the container layouts that kill performance anyway!
EDIT ::

It's the [WAY WE USE] container layouts that kill performance anyway!

Mike


On Fri, Oct 3, 2008 at 10:04 AM, Gregor Kiddie <[EMAIL PROTECTED]> wrote:

>    We had literally the same discussion this morning! We've just
> re-implemented a UI heavy component to use Sprites right until the point
> that we needed Flex components rather than just Flash ones.
>
> We found that using UIComponent had very little difference speed wise over
> using Sprite and re-implementing the IUIInterface, so went with using
> UIComponent.
>
>
>
> It's the container layouts that kill performance anyway!
>
>
>
> Gk.
>
> *Gregor Kiddie*
> Senior Developer
> *INPS*
>
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>   ------------------------------
>
> *From:* [email protected] [mailto:[EMAIL PROTECTED] *On
> Behalf Of *flexaustin
> *Sent:* 03 October 2008 14:59
> *To:* [email protected]
> *Subject:* [flexcoders] Base component Sprite vs. UIComponent.
>
>
>
> Is there any benefit (memory/cpu usage) to using Sprite as your base
> component over UIComponent? I know if use Sprite in Flex you need to
> use IUIComponent then implement all the methods require, which is a
> huge pain.
>
> Or you can use composition and create and instance of a UIComponent
> and use that, but then that kind of defeats the purpose of not using
> or instantiating an instance of a UIComponent as now you have both a
> UIComponent and Sprite.
>
> The reason I ask is I have a very rendering intensive app that is
> dragging my CPU down and its all caused by a UIComponent that contains
> several children and it has a dropshadow (C level says we need to have
> dropshadow so can't remove it).
>
> I am thinking I will just need to use UIComponent and move on.
>
> TIA
>
>  
>



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