> It's the container layouts that kill performance anyway! EDIT :: It's the [WAY WE USE] container layouts that kill performance anyway!
Mike On Fri, Oct 3, 2008 at 10:04 AM, Gregor Kiddie <[EMAIL PROTECTED]> wrote: > We had literally the same discussion this morning! We've just > re-implemented a UI heavy component to use Sprites right until the point > that we needed Flex components rather than just Flash ones. > > We found that using UIComponent had very little difference speed wise over > using Sprite and re-implementing the IUIInterface, so went with using > UIComponent. > > > > It's the container layouts that kill performance anyway! > > > > Gk. > > *Gregor Kiddie* > Senior Developer > *INPS* > > Tel: 01382 564343 > > Registered address: The Bread Factory, 1a Broughton Street, London SW8 3QJ > > Registered Number: 1788577 > > Registered in the UK > > Visit our Internet Web site at www.inps.co.uk > > The information in this internet email is confidential and is intended > solely for the addressee. Access, copying or re-use of information in it by > anyone else is not authorised. Any views or opinions presented are solely > those of the author and do not necessarily represent those of INPS or any of > its affiliates. If you are not the intended recipient please contact > [EMAIL PROTECTED] > ------------------------------ > > *From:* [email protected] [mailto:[EMAIL PROTECTED] *On > Behalf Of *flexaustin > *Sent:* 03 October 2008 14:59 > *To:* [email protected] > *Subject:* [flexcoders] Base component Sprite vs. UIComponent. > > > > Is there any benefit (memory/cpu usage) to using Sprite as your base > component over UIComponent? I know if use Sprite in Flex you need to > use IUIComponent then implement all the methods require, which is a > huge pain. > > Or you can use composition and create and instance of a UIComponent > and use that, but then that kind of defeats the purpose of not using > or instantiating an instance of a UIComponent as now you have both a > UIComponent and Sprite. > > The reason I ask is I have a very rendering intensive app that is > dragging my CPU down and its all caused by a UIComponent that contains > several children and it has a dropshadow (C level says we need to have > dropshadow so can't remove it). > > I am thinking I will just need to use UIComponent and move on. > > TIA > > > -- Teoti Graphix, LLC http://www.teotigraphix.com Teoti Graphix Blog http://www.blog.teotigraphix.com You can find more by solving the problem then by 'asking the question'.

