> reflections and dropshadows Ah yeah, Web 2.0 right? Well I guess your application will speed up when Web 3.0 comes out and dropshadows - reflections are passe. ;-)
Mainly the dumb reflection fad right now. Mike On Fri, Oct 3, 2008 at 2:18 PM, flexaustin <[EMAIL PROTECTED]> wrote: > There are upto 200 UIComponents with reflections and dropshadows that > scale as you move something like a carousel. > > --- In [email protected] <flexcoders%40yahoogroups.com>, "Michael > Schmalle" > > <[EMAIL PROTECTED]> wrote: > > > > Hi, > > > caused by a UIComponent that contains > > several children and it has a dropshadow (C level says we need to have > > dropshadow so can't remove it). > > > > I can't believe a UIComponent is killing your performance that bad, > I would > > be willing to bet there is something else going on here but without > code, I > > can only speculate. > > > > Mike > > > > On Fri, Oct 3, 2008 at 9:59 AM, flexaustin <[EMAIL PROTECTED]> wrote: > > > > > Is there any benefit (memory/cpu usage) to using Sprite as your base > > > component over UIComponent? I know if use Sprite in Flex you need to > > > use IUIComponent then implement all the methods require, which is a > > > huge pain. > > > > > > Or you can use composition and create and instance of a UIComponent > > > and use that, but then that kind of defeats the purpose of not using > > > or instantiating an instance of a UIComponent as now you have both a > > > UIComponent and Sprite. > > > > > > The reason I ask is I have a very rendering intensive app that is > > > dragging my CPU down and its all caused by a UIComponent that contains > > > several children and it has a dropshadow (C level says we need to have > > > dropshadow so can't remove it). > > > > > > I am thinking I will just need to use UIComponent and move on. > > > > > > TIA > > > > > > > > > > > > > > > > > -- > > Teoti Graphix, LLC > > http://www.teotigraphix.com > > > > Teoti Graphix Blog > > http://www.blog.teotigraphix.com > > > > You can find more by solving the problem then by 'asking the question'. > > > > > -- Teoti Graphix, LLC http://www.teotigraphix.com Teoti Graphix Blog http://www.blog.teotigraphix.com You can find more by solving the problem then by 'asking the question'.

