> reflections and dropshadows
Ah yeah, Web 2.0 right? Well I guess your application will speed up when Web
3.0 comes out and dropshadows - reflections are passe. ;-)

Mainly the dumb reflection fad right now.

Mike

On Fri, Oct 3, 2008 at 2:18 PM, flexaustin <[EMAIL PROTECTED]> wrote:

>   There are upto 200 UIComponents with reflections and dropshadows that
> scale as you move something like a carousel.
>
> --- In [email protected] <flexcoders%40yahoogroups.com>, "Michael
> Schmalle"
>
> <[EMAIL PROTECTED]> wrote:
> >
> > Hi,
> > > caused by a UIComponent that contains
> > several children and it has a dropshadow (C level says we need to have
> > dropshadow so can't remove it).
> >
> > I can't believe a UIComponent is killing your performance that bad,
> I would
> > be willing to bet there is something else going on here but without
> code, I
> > can only speculate.
> >
> > Mike
> >
> > On Fri, Oct 3, 2008 at 9:59 AM, flexaustin <[EMAIL PROTECTED]> wrote:
> >
> > > Is there any benefit (memory/cpu usage) to using Sprite as your base
> > > component over UIComponent? I know if use Sprite in Flex you need to
> > > use IUIComponent then implement all the methods require, which is a
> > > huge pain.
> > >
> > > Or you can use composition and create and instance of a UIComponent
> > > and use that, but then that kind of defeats the purpose of not using
> > > or instantiating an instance of a UIComponent as now you have both a
> > > UIComponent and Sprite.
> > >
> > > The reason I ask is I have a very rendering intensive app that is
> > > dragging my CPU down and its all caused by a UIComponent that contains
> > > several children and it has a dropshadow (C level says we need to have
> > > dropshadow so can't remove it).
> > >
> > > I am thinking I will just need to use UIComponent and move on.
> > >
> > > TIA
> > >
> > >
> > >
> >
> >
> >
> > --
> > Teoti Graphix, LLC
> > http://www.teotigraphix.com
> >
> > Teoti Graphix Blog
> > http://www.blog.teotigraphix.com
> >
> > You can find more by solving the problem then by 'asking the question'.
> >
>
>  
>



-- 
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http://www.teotigraphix.com

Teoti Graphix Blog
http://www.blog.teotigraphix.com

You can find more by solving the problem then by 'asking the question'.

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