There are upto 200 UIComponents with reflections and dropshadows that scale as you move something like a carousel.
--- In [email protected], "Michael Schmalle" <[EMAIL PROTECTED]> wrote: > > Hi, > > caused by a UIComponent that contains > several children and it has a dropshadow (C level says we need to have > dropshadow so can't remove it). > > I can't believe a UIComponent is killing your performance that bad, I would > be willing to bet there is something else going on here but without code, I > can only speculate. > > Mike > > On Fri, Oct 3, 2008 at 9:59 AM, flexaustin <[EMAIL PROTECTED]> wrote: > > > Is there any benefit (memory/cpu usage) to using Sprite as your base > > component over UIComponent? I know if use Sprite in Flex you need to > > use IUIComponent then implement all the methods require, which is a > > huge pain. > > > > Or you can use composition and create and instance of a UIComponent > > and use that, but then that kind of defeats the purpose of not using > > or instantiating an instance of a UIComponent as now you have both a > > UIComponent and Sprite. > > > > The reason I ask is I have a very rendering intensive app that is > > dragging my CPU down and its all caused by a UIComponent that contains > > several children and it has a dropshadow (C level says we need to have > > dropshadow so can't remove it). > > > > I am thinking I will just need to use UIComponent and move on. > > > > TIA > > > > > > > > > > -- > Teoti Graphix, LLC > http://www.teotigraphix.com > > Teoti Graphix Blog > http://www.blog.teotigraphix.com > > You can find more by solving the problem then by 'asking the question'. >

