There are upto 200 UIComponents with reflections and dropshadows that
scale as you move something like a carousel.



--- In [email protected], "Michael Schmalle"
<[EMAIL PROTECTED]> wrote:
>
> Hi,
> >  caused by a UIComponent that contains
> several children and it has a dropshadow (C level says we need to have
> dropshadow so can't remove it).
> 
> I can't believe a UIComponent is killing your performance that bad,
I would
> be willing to bet there is something else going on here but without
code,  I
> can only speculate.
> 
> Mike
> 
> On Fri, Oct 3, 2008 at 9:59 AM, flexaustin <[EMAIL PROTECTED]> wrote:
> 
> >   Is there any benefit (memory/cpu usage) to using Sprite as your base
> > component over UIComponent? I know if use Sprite in Flex you need to
> > use IUIComponent then implement all the methods require, which is a
> > huge pain.
> >
> > Or you can use composition and create and instance of a UIComponent
> > and use that, but then that kind of defeats the purpose of not using
> > or instantiating an instance of a UIComponent as now you have both a
> > UIComponent and Sprite.
> >
> > The reason I ask is I have a very rendering intensive app that is
> > dragging my CPU down and its all caused by a UIComponent that contains
> > several children and it has a dropshadow (C level says we need to have
> > dropshadow so can't remove it).
> >
> > I am thinking I will just need to use UIComponent and move on.
> >
> > TIA
> >
> >  
> >
> 
> 
> 
> -- 
> Teoti Graphix, LLC
> http://www.teotigraphix.com
> 
> Teoti Graphix Blog
> http://www.blog.teotigraphix.com
> 
> You can find more by solving the problem then by 'asking the question'.
>


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