I'll use what I've always used. Visual SlickEdit and Apache ant. And from what 
I've heard, FlashDevelop (http://www.flashdevelop.org), which is mature, 
robust, free and open source, is also pretty good.

 From: Ron G <rgri...@sinclairoil.com>
To: flexcoders@yahoogroups.com 
Sent: Saturday, January 14, 2012 10:37 PM
Subject: [flexcoders] Re: Flex alternatives
Whoaaa! Just re-read that, and if there is any one statement in all this thread 
that readers should pay attention to, it is this statement from Alex (quoted 

If FlashBuilder is going to be geared toward "gaming in Flash", I wonder which 
IDE Flex developers are planning on using for the future? From Alex statement, 
Adobe is retaining FlashBuilder and its roadmap will be geared toward being 
optimal for gaming development. Clearly then, the Flex community can't even 
modify it beyond 4.6 to accommodate future features of Flex. The Flex community 
is clearly going to have to develop their own IDE in addition to enhancing and 
maintaining the SDK. That is, if I read Alex Harui's statement correctly. Am I 
wrong? Or is Adobe going to both retool FlashBuilder for gaming, but continue 
to enhance it was well for future Flex SDK enhancements. Seems to me that goals 
of Adobe and the Apache Flex community might be at odds in FlashBuilder's 

Flex community now either has to rely upon two proprietary products from Adobe 
to accommodate its own roadmap, or it must rely upon just one (Flashplayer) and 
decouple themselves from FlashBuilder by building their own IDE. 


--- In flexcoders@yahoogroups.com, Alex Harui <aharui@...> wrote:
> FlashBuilder is being directed towards Gaming in Flash, Flex is being donated 
> to the community.  
> --
> Alex Harui
> Flex SDK Team
> Adobe Systems, Inc.
> http://blogs.adobe.com/aharui


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