David Findlay writes:
> Where in the source code are the objects loaded? I'm thinking about whether 
> it would be possibly to randomly chuck in trees if the material type is a 
> forest type. Then later add more local information on the types of
> trees that  
> grow in a region etc. All we need is the 2 intersecting rectangle billboards 
> with transparent textures on them. This looks quite good enough to
> start with  
> anyway.

David,

You might have a look at how we do ground lighting ... those are based
on surface type and are added randomly at run time.  (With a sorta
nifty trick to get an even distribution across varying triangle
sizes.)

Curt.
-- 
Curtis Olson   Intelligent Vehicles Lab         FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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