David Findlay writes: > Where in the source code are the objects loaded? I'm thinking about whether > it would be possibly to randomly chuck in trees if the material type is a > forest type. Then later add more local information on the types of > trees that > grow in a region etc. All we need is the 2 intersecting rectangle billboards > with transparent textures on them. This looks quite good enough to > start with > anyway.
David, You might have a look at how we do ground lighting ... those are based on surface type and are added randomly at run time. (With a sorta nifty trick to get an even distribution across varying triangle sizes.) Curt. -- Curtis Olson Intelligent Vehicles Lab FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
