On Fri, 14 Dec 2001 13:56, you wrote:
> David Findlay writes:
> > Where in the source code are the objects loaded? I'm thinking about
> > whether it would be possibly to randomly chuck in trees if the material
> > type is a forest type. Then later add more local information on the types
> > of trees that
> > grow in a region etc. All we need is the 2 intersecting rectangle
> > billboards with transparent textures on them. This looks quite good
> > enough to start with
> > anyway.
>
> David,
>
> You might have a look at how we do ground lighting ... those are based
> on surface type and are added randomly at run time.  (With a sorta
> nifty trick to get an even distribution across varying triangle
> sizes.)

What's FG_EXPERIMENTAL_LIGHTING? And is it used by default? Also could 
someone point me to the source file that handles the ground lighting - i'm 
having a little difficulty finding it.... :-) Thanks,

David

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