On Fri, 14 Dec 2001 13:56, you wrote: > David Findlay writes: > > Where in the source code are the objects loaded? I'm thinking about > > whether it would be possibly to randomly chuck in trees if the material > > type is a forest type. Then later add more local information on the types > > of trees that > > grow in a region etc. All we need is the 2 intersecting rectangle > > billboards with transparent textures on them. This looks quite good > > enough to start with > > anyway. > > David, > > You might have a look at how we do ground lighting ... those are based > on surface type and are added randomly at run time. (With a sorta > nifty trick to get an even distribution across varying triangle > sizes.)
What's FG_EXPERIMENTAL_LIGHTING? And is it used by default? Also could someone point me to the source file that handles the ground lighting - i'm having a little difficulty finding it.... :-) Thanks, David _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
