> I asked for --tile-radius, because I don't get enough tiles if I
> fly at good visibility (--fog-disable or hitting 'Z' a few times).
>> only schedules tiles for loading when you cross a tile boundary

Is this out of line ... using --fdm=magic ... rise to say 15,000 feet,
clear fog and clouds, no panel, HUD up ... select 090 degrees ...
hit max throttle ...

First congratulations to the tile manager to get it organised under
such chaoit conditions ... flying directly east at some 3980
somethings ... but it does it very well ...

It throws out frequent reports that is is freeing a perfectly good tile,
which one would really expect in such a manouvre, but generally
gets on with the tough job ... landscaping USA going E too fast for
reality to set in ...

But the 'scenery manager - tile manager' has a 'responsibility' to
paint out to the visible horizon, regardless of whether a 'tile' for
that scenerenry has been loaded - ie is within sight ... or anything.

Or 'someone' should be responsible for completing the earths
shape if the currently loaded tiles fail to fill in this 'gap' ...

When tm completes a paint of the currently loaded tiles it must paint
in gray (with red cross lines say *not valid scenery* if necessary)
out to the earth's visible horizon, if any part of that 'visible line'
is above all currently loaded scenery ... given ac height, etc ...

In the above mad 'flight' there are places where the tile manager
only loads say the right half of the 'forward' scene, because the
ac is slightly within this tile, but does not load the 'left' half of
that 'forward' scene piece, leading to a rather 'weird' = un-real
external view ... could send you some interesting 'snapshots'.

In this case, even with no tile search for the left, it should be
painted foward at least as far as the tile to the right of it ... but
again it should continue this 'gray out' until the sky dome
intercedes ...

I could tell myself the view of the world was through a 9600 baud
serial link and thus could never quite 'complete' during any specific
update. Thus it was not weird, but rather normal for our warp speed
external view monitors of earth ... need tech update. :-)

I wish I understood more of the tile management - scenery painting
code so I could make this more than - should it not be like this?

On a good clear day I can 'see' the horizon from 10, 20, 30, ++
(th) feet up ... It looks quite 'crisp', if indistinct ...

rgds,

Geoff.










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