Melchior FRANZ wrote:

> * Norman Vine -- Saturday 19 January 2002 17:55:
> 
>>* Melchior FRANZ writes:
>>
>>>[tiles loaded too late at good visibility]
>>>
>>Try increasing the far_clipping plane
>>This is set in src / Main / main.cxx / fgRenderFrame()
>>search for ssgSetNearFar()
>>
> 
> Thanks, I'll look into that.
> 
> Shouldn't the far_clipping plane be tied to visibility? This slows
> down rendering and uses more memory, OTOH it doesn't make sense
> to allow far-reaching visibility but to show white tiles on the
> horizon.
> 
> [To Charles]
> I don't think that flying a 747 at high altitude and good visibility
> is that much of an extreme situation. Happens several times every
> day in real life.   :->
> 
> m.
> 
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> 
> 


True. I was not paying attention to your altitude. I gut stuck on 
satellite and though you were playing around where there was little or 
no air left for flying in.

Charles

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