David Megginsson wrote:
> Marcio Shimoda writes:
> 
>  > Well, this is a problem....
>  > The current version of ssgLoadMDL just loads the all 
the information in mdl
>  > file. It doesn't know what is loading, if is a wheel 
or other moving part.
> 
> Fortunately, that doesn't matter.  We specify animations 
externally
> using an XML config file; see
> 
>   http://www.flightgear.org/Docs/fgfs-model-howto.html
> 
> for details.  As long as ssgLoadMDL preserves object 
names inside the
> model, we should be able to animate it.

MDL is not a format used for modellers, it's more like 
a "compiled" binary format used for MSFS. This means that 
it *does not* contain object names. Hence, ssgLoadMDL does 
not "preserve" object names, since there are no names to 
preserve. :-)

Having said that, ssgLoadMDL *does* know of some special 
types of objects in the MDL format (such as gear, flaps, 
spoilers, rudder, elevator, ailerons) and names the branch 
nodes appropriately when it finds these nodes. 
Unfortunately, the detection mechanism might be highly 
dependant on which version of MSFS the model was designed 
for, so I don't know how well it will work with models 
exported from GMAX for MSFS 2002.

Regards,
Per Liedman


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