On Saturday 16 March 2002 11:12 am, you wrote: > Marcio Shimoda writes: > > Does anybody have a tutorial describing how to create the ac > > models? > > Yes, here is one. > > http://www22.brinkster.com/wtailgunner/tut/.%5Csample.html > > I've got Blender too but haven't tried using it yet for anything "real" > yet. It is possible to convert work back and forth as well using a script. > Which I may try at some point. The texturing in ac3d seems a little > cumbersome...and I'm thinking that maybe it'd be easier to do it in > Blender. Not that Blender looks "easy" at all :-). Too bad Andy doesn't > release ac3d gpl, as it'd probably be the gimp of 3D. > > Best, > > Jim >
Blender actually rocks pretty hard. It might be confusing at first because the interface isn't a clone of something else, but it's really pretty efficient. TTYL J > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
