Andy Ross <[EMAIL PROTECTED]> said:

> Erik Hofman wrote:
>  > While I don't see a direct improvement in framerate I notice a real
>  > effect on the screen update. The old behaviour had a small bump in the
>  > update every second or so, while the new code elliminates that.
> 
> This doesn't make much sense.  All of the changes in that patch were
> inside the per-frame loop.  They certainly couldn't cause or fix
> stutter over many frames, nor do I think have they been claimed to.
> Perhaps something happened in the tile loader to do this?
> 
I don't know, cpu cycles are cpu cycles...they're good for anything aren't
they?  If you reduce per-frame-code-load then that frees time up for other tasks 
like disk io.  Or am I confused about this?

Best,

Jim

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