I still like the idea of a crash causing an automatic teleport to fgfsbase/Scenery/afterlife/
> > like this feature too. The current deal where the aircraft freezes on > > crashes is not so handy to me. Why not have some sort of realism feature > > that at one extreme does not freeze on crashes and allows for some sort > of > > slew to altitude feature and then on the other extreme you've got to claw > > your way up and when you crash your done. > > The freeze feature is typical of the "big-boy" sims with the object being > you don't want negative training by modeling something you can't really > model accurately, and also because you are really DEAD. We did not always > freeze on crash, but some time ago we were asked to do so because we'd go > out of bounds otherwise and segfault - effectively a crash, too, but > unrecoverable. I think the best current path is to freeze. In the future, > various other ways to handle this could be done, but we don't have time > presently. > > Jon > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel