I still like the idea of a crash causing an automatic teleport to
        fgfsbase/Scenery/afterlife/

> > like this feature too.  The current deal where the aircraft freezes on
> > crashes is not so handy to me.  Why not have some sort of realism feature
> > that at one extreme does not freeze on crashes and allows for  some sort
> of
> > slew to altitude feature and then on the other extreme you've got to claw
> > your way up and when you crash your done.
> 
> The freeze feature is typical of the "big-boy" sims with the object being
> you don't want negative training by modeling something you can't really
> model accurately, and also because you are really DEAD. We did not always
> freeze on crash, but some time ago we were asked to do so because we'd go
> out of bounds otherwise and segfault - effectively a crash, too, but
> unrecoverable. I think the best current path is to freeze. In the future,
> various other ways to handle this could be done, but we don't have time
> presently.
> 
> Jon
> 
> 
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