Oops, I think I clicked the wrong button and sent a blank one. David Megginson <[EMAIL PROTECTED]> said:
> > Left and right brakes are also bound to ',' and '.' on the keyboard, > and you can bind them to joystick buttons if you want, but then you're > stuck with a choice between no brakes and full brakes. Another option > is to bind the keys to increment the brakes by, say, 0.05, so that you > can pump the key or button to get partial brakes. > How about we have an --enable-easy-taxi switch (similar to the aerilon/rudder auto-coordination) for those of us who are umm... less coordinated and just want to steer with the nose wheel in the cheesy unrealistic mode? > > I'd say that would be a c150 thing. If you place the eye properly > > and the panel properly in the simulation then it'll work out as it > > should. I would suggest placing the eye for an average 5' 4" > > female pilot so we at least have a fighting chance without owning > > an $80 controller. > > A $15 mouse should do it. With the 3D cockpit, I find myself flying > with my left hand on a joystick and my right hand on the mouse, in > view mode. Well the eye point is configurable...so i guess i could figure it out. What you describe now is fine since we can't use the panel anyway, but at some point I'd like the mouse to work the knobs and buttons on the panel. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
