Alex makes some good points.  So I'm wondering,  why can't we have things like
throttle/mixture, yoke, flaps, trim wheels, prop pitch, etc. not be part of
the instrument panel (except in 2D panel mode)?  I mean they really aren't
instruments anyway.  If we accepted that seperation, then what would we lose
by going with Andy's suggestion?

Best,

Jim

Alex Perry <[EMAIL PROTECTED]> said:

> I should point out that ...
> 
> Many multihead capable video cards will only do 3D acceleration on the main
> head.  If the instrument panel is placed on the second head, it had better
> use 2D GL calls.  Therefore, the panel has to intrinsically be a 2D database.
> 
> 2D objects require less textures because you don't have to stack them in
> front of each other and cover up the joins.  That frees up texture space
> to do more interesting things in the scenery and in the panel itself.
> 
> If you force panel designers to work in 3D, you will lose much casual work.
> Fundamentally, most humans can work comfortably with 2D (and paper sketches),
> but have trouble with 3D even when this is really only a flat structure.
> Therefore, I recommend having a fully supported 2D panel file format.
> 
> That doesn't mean that I object to having 3D panel content; we already
> have the ability to do articulations and stuff in the PLIB infrastructure.
> I just don't want this to be the only supported mechanism for panels.
> 


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