Yes, but there is more to it than 
(a) an implied 0 for the third coordinate
(b) an arbitrary choice for dimensional units
because the 3D model uses the z buffer for overlay, while the panel
uses drawing order.  In order for the panel to be drawn correctly
by the 3D SSG tree, we have to imply non-zero third coordinates that
will overlap and force the drawing order correctly.  The implication
presumably is different for 16 bit and 32 bit depth buffers ?

> Jim Wilson writes:
> 
>  > What would the drawbacks be of making the new code do either 2D or
>  > 3D and converting the old panels over to the new format?  This
>  > could potentially solve a number of the concerns that have been
>  > raised.
> 
> It's important to remember that the 2D panel is 3D -- we just happen
> to keep it flat on to the viewer.  The new panel would be similar, and
> best practice would be to build a flat surface with a lot of
> instruments then transform the whole thing to the right position;
> except for the final transform, the coordinates could still mostly be
> 2D as they are at present, except that you'd use real-world
> measurements (meters) rather than idealized screen coordinates.
> 
> 
> All the best,
> 
> 
> David
> 
> -- 
> David Megginson
> [EMAIL PROTECTED]
> 
> _______________________________________________
> Flightgear-devel mailing list
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> 
> 

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