Jim Wilson writes: > Alex makes some good points. So I'm wondering, why can't we have > things like throttle/mixture, yoke, flaps, trim wheels, prop pitch, > etc. not be part of the instrument panel (except in 2D panel mode)? > I mean they really aren't instruments anyway. If we accepted that > seperation, then what would we lose by going with Andy's > suggestion?
The 3D models are going to need the ability to add submodels anyway, and ssg-ifying the current panel code is going to be a nasty job (at least, I've backed away every time I've decided to look and give it a try). More importantly, a year or two from now, why should a panel designer have to learn two overlapping and slightly different methods for animating objects in the cockpit? I'll repeat that I have no objection to leaving the 2D panel code as it is, but I think that a fresh start with the 3D code might make sense. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
