Jim Wilson writes:

 > Alex makes some good points.  So I'm wondering, why can't we have
 > things like throttle/mixture, yoke, flaps, trim wheels, prop pitch,
 > etc. not be part of the instrument panel (except in 2D panel mode)?
 > I mean they really aren't instruments anyway.  If we accepted that
 > seperation, then what would we lose by going with Andy's
 > suggestion?

The 3D models are going to need the ability to add submodels anyway,
and ssg-ifying the current panel code is going to be a nasty job (at
least, I've backed away every time I've decided to look and give it a
try).  More importantly, a year or two from now, why should a panel
designer have to learn two overlapping and slightly different methods
for animating objects in the cockpit?

I'll repeat that I have no objection to leaving the 2D panel code as
it is, but I think that a fresh start with the 3D code might make
sense.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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