Andy wrote: >Also, that's an awfully small texture. While it's good to not waste >space, this thing is tiny -- one eighth the size of a single panel >instrument's face. IMHO, it would look much better at 128x256 or so, >with no measurable loss of performance.
I agree. Some modders I know use one 512 x 512 texture file per instrument (for the "face" including the bezel (sp?) and the needle). This works very well, with GeForce 2 and higher you get no measurable slow down compared to smaller textures. >You could also experiment with turning off backface culling instead of >rendering two quads for each direction. In principle, it should be >faster. In practice, it's probably a good way to detect driver >bugs. :) The speed difference will be very, very small. >Andy Bye bye, Wolfram. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
