Andy wrote:

>Also, that's an awfully small texture.  While it's good to not waste
>space, this thing is tiny -- one eighth the size of a single panel
>instrument's face.  IMHO, it would look much better at 128x256 or so,
>with no measurable loss of performance.

I agree. Some modders I know use one 512 x 512 texture file per
instrument (for the "face" including the bezel (sp?) and the needle).
This works very well, with GeForce 2 and higher you get no measurable
slow down compared to smaller textures.

>You could also experiment with turning off backface culling instead of
>rendering two quads for each direction.  In principle, it should be
>faster.  In practice, it's probably a good way to detect driver
>bugs. :)

The speed difference will be very, very small.

>Andy

Bye bye,
Wolfram.


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