Wolfram Kuss wrote:
> Andy Ross wrote:
> > You could also experiment with turning off backface culling instead
> > of rendering two quads for each direction.  In principle, it should
> > be faster.  In practice, it's probably a good way to detect driver
> > bugs. :)
>
> The speed difference will be very, very small.

Are you sure?  It reduces the vertex count by a full factor of two.
For a single tree, that's a savings of 12 vertices; immesurable noise
for a single tree, but for a forest of thousands?  I could easily see
us running into GPU throughput issues with this.

It's probably not something to worry about for a good while, though.
As David points out, it can't be done without hacking plib's
internals.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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