Andy Ross wrote:

>Wolfram Kuss wrote:
>> Andy Ross wrote:
>> > You could also experiment with turning off backface culling instead
>> > of rendering two quads for each direction.  In principle, it should
>> > be faster.  In practice, it's probably a good way to detect driver
>> > bugs. :)
>>
>> The speed difference will be very, very small.
>
>Are you sure?  It reduces the vertex count by a full factor of two.

IMHO you can use indexes (sp?) into the same vertices, so the vertex
count would stay the same. The pixel count would off course also be
the same.

>Andy

Bye bye,
Wolfram.

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