Andy Ross
>
>Wolfram Kuss wrote:
>> Andy Ross wrote:
>> > You could also experiment with turning off backface culling instead
>> > of rendering two quads for each direction.  In principle, it should
>> > be faster.  In practice, it's probably a good way to detect driver
>> > bugs. :)
>>
>> The speed difference will be very, very small.
>
>Are you sure?  It reduces the vertex count by a full factor of two.
>For a single tree, that's a savings of 12 vertices; immesurable noise
>for a single tree, but for a forest of thousands?  

Well if we are worried about vertex counts then
by using impostors for all execpt the very closest trees 
you would only have 4 vertices per for the vast majority :-))

Norman

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