Jim wrote: >> I've been thinking about that: how about not at the top, but halfway? >> Essentially, you'd have the XY, YZ, and XZ planes, one unit wide, all >> intersecting at the origin. Is that clear?
Yes. You want to make the horizontal polygon at the largest extension of the leaf canopy. This means the chance that in your view the horizontal poly extends over the other two polygons is lowest. BTW, I recommend setting the origin to the place where the stem goes into the earth. >> >> Jon > >That might work...was even thinking about at the bottom so you'd only really >see it from above. No - if you do not look directly from above, it will look very bad. Say the leaf canopy is a sphere (two polys with circular mask textures) and the horizontal poly is a circular disc as well. When looking with a pitch of say 20 degrees down onto it, you will see the "sphere" above and a ellipse below the "shere". >Best, > >Jim Bye bye, Wolfram. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
