Curtis L. Olson writes:
>
>Ok, that was definitely helpful. If you go to src/Model/model.cxx,
>line #248 and comment out the "Load panels" section of code, the C172
>becomes shaded again and the objects no longer glow at night.
Good one !
Looks like we need something like
void
FGPanel::draw()
{
glPushAttrib( GL_ENABLE_BIT | GL_POLYGON_BIT | GL_COLOR_BUFFER_BIT |
GL_LIGHTING_BIT ) ;
.....
glPopAttrib();
}
Not sure if I got them all
Norman
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