"Curtis L. Olson" <[EMAIL PROTECTED]> said:

> I do very much want to thank everyone who participated in quickly
> tracking down and nailing this problem.  Opengl state management
> problems can be a *huge* bear to find and debug (for many of the same
> reasons that goto's are usually bad.)  It is quite a relief to have
> found and fixed this one so quickly, but it never could have been done
> without everyone pitching in.  Open-source in action. :-)
> 

It's even nicer when it something gets fixed while you're away on vacation :-)
 Just before I left I posted a quiet query about this problem and had
eliminated the in the model differences possibility.  Even thought about the
textures...for a minute.  But sitting on the beach this last week, my mind
wandered "off topic" and onto flight gear and I made a mental note to try
turning off the new panel node when i got back (just a hunch...not really
understanding why :-)).  And wha'd'ya know...it's been fixed!  BTW a texture
glitch that was in the 3D AI is now gone as well.  Very cool!

Best,

Jim

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