Norman Vine writes:
> Curtis L. Olson writes:
> >
> >Ok, that was definitely helpful. If you go to src/Model/model.cxx,
> >line #248 and comment out the "Load panels" section of code, the C172
> >becomes shaded again and the objects no longer glow at night.
>
> Good one !
>
> Looks like we need something like
>
> void
> FGPanel::draw()
> {
> glPushAttrib( GL_ENABLE_BIT | GL_POLYGON_BIT | GL_COLOR_BUFFER_BIT |
> GL_LIGHTING_BIT ) ;
> .....
> glPopAttrib();
> }
>
> Not sure if I got them all
I added a couple more, just to be safe, but that pretty much did it I
think.
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org
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