----- Original Message ----- From: "Frederic Bouvier" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, September 16, 2002 11:43 PM Subject: Re: [Flightgear-devel] Clouds progress : screenshot
> ----- Original Message ----- > From: "Frederic Bouvier" <[EMAIL PROTECTED]> > > Here is a new screenshot from a MSVC build of the last CVS. > > > > http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-colored-clouds.png > > > > I tried to put glPushAttrib/glPopAttrib around Draw and Update but > > clouds stay colored as in the screenshot. > > I only see non translucent, colored clouds. Could someone have an idea ? Try playing with the opengl state commands right after the translucent menu code. Try glEnable(GL_TEXTURE_2D); I don't think the push/pop helps. You might try leaving it out. Also as a drastic step you can disable all the panel, HUD and menu code so that sgClouds3d->Draw() is the last graphics operation before buffer swap and see what happens. Jonathan Pooley mentioned the fact that he would try a windows build next after getting the Mac to work. So stay tuned... > Regards John W. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
