----- Original Message -----
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 16, 2002 11:43 PM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot


> ----- Original Message -----
> From: "Frederic Bouvier" <[EMAIL PROTECTED]>
> > Here is a new screenshot from a MSVC build of the last CVS.
> >
> > http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-colored-clouds.png
> >
> > I tried to put glPushAttrib/glPopAttrib around Draw and Update but
> > clouds stay colored as in the screenshot.
>
> I only see non translucent, colored clouds. Could someone have an idea ?

Try playing with the opengl state commands right after the translucent menu
code. Try glEnable(GL_TEXTURE_2D);
I don't think the push/pop helps. You might try leaving it out. Also as a
drastic step you can disable all the panel, HUD and menu code so that
sgClouds3d->Draw() is the last graphics operation before buffer swap and see
what happens.

Jonathan Pooley mentioned the fact that he would try a windows build next
after getting the Mac to work. So stay tuned...
>
Regards
John W.


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