David Megginson writes:
> I'm wondering if we can make everything a bit simpler -- smaller
> textures, fewer particles, etc.  We'd still get 3D clouds, but they
> wouldn't hit the GPUs as hard.

I don't know a lot about the 3d clouds, but I was under the impression
that you could define different cloud shapes and complexities.  We are
just running with the cloud layout from Mark's demo.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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