David Megginson writes: > I'm wondering if we can make everything a bit simpler -- smaller > textures, fewer particles, etc. We'd still get 3D clouds, but they > wouldn't hit the GPUs as hard.
I don't know a lot about the 3d clouds, but I was under the impression that you could define different cloud shapes and complexities. We are just running with the cloud layout from Mark's demo. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
