David Megginson writes:

> Curtis L. Olson writes:
> 
>  > I don't know a lot about the 3d clouds, but I was under the impression
>  > that you could define different cloud shapes and complexities.  We are
>  > just running with the cloud layout from Mark's demo.
> 
> Understood.  The demo is meant to look stunning, of course, but as
> with terrain and 3D models, we will have to compromise a lot to make
> things work in a flight simulator: I expect that the final clouds will
> be a lot coarser, but still nice.

As I said when Mark first released this demo
"This is enough to make 'diehard' Linux types install Windows"

We are just trying to get to it run as well inside of FGFS 

there-are-many-kinds-of-compromises though'ly yr's

Norman


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